﻿using UnityEngine;
using System.Collections;

public class Consumible : Item {
    public int Damage;

    public Consumible(int damage, AudioClip clip) {
        Damage = damage;
        Sound = clip;
        type = TypeOfItem.Consumible;
    }
    public void Item() {
        this.type = TypeOfItem.Consumible;
    }
    public override int Use(Vector3 pos)
    {
        base.Use(pos);
        return Damage;
    }
}
